CyberMotorhead

CyberMotorhead

FutuSim is a futuristic racing game with sim physics.
You take part in racing event somewhere on the Earth in optimistic future.
Briefly, it is a car simulator with futuristic cars and tracks.

Warning! Driving is hard:
Driving the car is difficult, it is better to try slow first. Otherwise, the game will throw you out of the track, accompanied by loud "boooom!" and vibration on the gamepad, on collision.
I warned you 🙂

Input Devices:
You can control it from the gamepad (best case), the mouse (left-right: turn, LMB/RMB: throttle/brake) and using the keyboard (WASD, up/down/left/right). Using a keyboard is extremely inconvenient, but you can try. The game has been tested mainly on an Xbox One gamepad.

Gamepad control:
For smooth steering, I used "diagonal steering". Please pay attention for the second video for details. It is much more convenient than the straight left-right stick steering (for me). I will add control settings later. When ABS or Traction Control is on, you will feel a light vibration on the gamepad.

About vehicle:
There is only one car here – a futuristic sports car. The car has quite a lot of power (1200 hp at 1120 kg., Electric, four-wheel drive on the motor to the wheel). The car has its own "durability threshold", over 40g (head-on collision 30 km/h) – the car will shut down, the screen will blur, you will see the message "Let’s try again ;)".
The vehicle was modelled in Blender 3d.

About track:
The track in a futuristic city. Randomly scattered cubes with different scales are buildings 🙂

Development tools:
Unreal Engine 4.22 – 4.26 (C++ and BP scripting), Blender 3d, Krita.

Later this game will have:
– Multiplayer.
– Replays.
– More cars.
– More tracks.
– Story and progress.
– Bots for local game.

Have fun!
And give feedback 😉


 

PC requirements:
Minimum:
  • OS: Windows 10
  • Processor: Core i5 2500
  • Memory: 1024 MB RAM
  • Graphics: Nvidia GTX 960
  • DirectX: Version 11

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