EXIT 3 – Painter

EXIT 3 – Painter

EXIT 3 – Painter is the third episode in our puzzle series.
Old-school game play is mixed with polished visuals.
There are 60 well designed levels to complete. (50 in campaign + 10 in survival)

The goal is seemingly simple: guide the marbles through various obstacles into their corresponding target slots.
While this sounds easy the game isn’t so much. Devise your solution beforehand and avoid all the traps to succeed.

The puzzles are tailored around the ability to paint the marbles. Paint or not to paint, that is the question.

Three difficulty levels:

• Casual – no time pressure, relaxed bonus requirements
• Normal – challenging amount of time for each level
• Pro – very sharp times and bonus requirements

Features:

• Atmospheric 3D environments
• Polished visuals
• Solid game play
• Make your own way though the game : multiple solutions exist for each puzzle
• Clear goals, simple game mechanics
• Challenge and Survival modes
• Achievements
• Offers best in class puzzle experience
• Catchy music tracks
• Multilingual

Despite being a puzzle game, it is highly re-playable due to its challenging levels and unique design.

Multilingual support has just been released for the game!

The following languages are available:

English
Spanish
Portuguese
German
French
Italian
Simplified Chinese
Korean
Japanese
Turkish
Hungarian
Russian
Polish


 

PC requirements:
Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 8, Windows 8.1, Windows 10 32/64bit
  • Processor: Intel/AMD SSE2 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: GPU with OpenGL 3.2 support e.g. Intel HD Graphics 4400 / GeForce 210 / AMD Radeon R5 M200 / HD 8500M / HD 8470D
  • Storage: 700 MB available space
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 7, Windows 8, Windows 8.1, Windows 10 32/64bit
  • Processor: Intel/AMD SSE2 2.0GHz
  • Memory: 2 GB RAM
  • Graphics: GPU with OpenGL 3.2 support e.g. AMD 6850 / NVIDIA GTX 550
  • Storage: 700 MB available space

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