Fragile Existence

Fragile Existence

The year is 2713. When Earth is attacked by a crushingly hostile fleet of unknown origin, and the Near Earth Territories are left in all but ruins, the last remaining ships carrying what little is left of humanity must find a way to put aside their old disagreements and discover the means to survive out in the harshness of space, pursued relentlessly by an enemy that seems determined to wipe us from the face of the galaxy.

Fragile Existence

You are the fleet commander

Take command of the fleet as you direct a course from system to system, exploring the worlds you come across to find the resources that your precious passengers need to stay alive and well. Engage in ground expeditions by dropping units to the planet surface, in a completely seamless interaction between ships anchored in orbit and the ground environment itself.

Explore unknown worlds, build temporary settlements and set up defensive positions to combat local factions and survivors who take issue with your presence on their planets, or mistake you for the invasion force itself. Mine an assortment of ores, before refining them into materials and parts which can be used to fabricate the things the fleet needs to keep going.

Fragile Existence

Manage physicalised resources and personnel

Free space aboard the fleet is a luxury, with modular components, docked units, passengers, crew, and numerous resources vying for each unit volume of space. Strip out un-needed components and re-purpose existing vessels with your current objectives in mind. That warship might need to lose its armaments to make more space for farming gear or hydroponics bays, whilst that pleasure yacht might need to make room for an ammunition factory.

People are perhaps your most vital resource, with skilled workers needed to crew or man specialised components, and new workers trained to help boost the efficiency of installed modules throughout the fleet. Fighter craft require pilots, whilst construction projects enlist the skills of engineers. Marines are needed to man shipboard weaponry and ground units. Scientists can be allocated to research projects, with a discovery-based research system enabling you to flesh out the research paths of your choice once you have enough samples to work from.

Fragile Existence

Anchor up and dispatch expeditionary forces to the surface

Dispatch dropships loaded with embarked ground vehicles to the ground surface, then direct units using conventional RTS controls, navigating the environment to find supplies, salvage material or even other survivors. You’ll come across some not-so-friendly elements too, so you’ll need to build defensive positions and settlements for your workers to refine and fabricate the parts and equipment that can’t be performed aboard the fleet vessels themselves.

Engage in ground and space warfare, with limited ammunition and specialised unit types built from modular components to best fit your current needs, or the specific needs of the planet environment that presents itself. Ships in orbit can support ground forces, and ground-based units with the right weaponry can engage space targets overhead.

Establish ground bases and gather vital resources

Build bases in a similar manner to traditional RTS titles, with engineer units placing foundations and awaiting delivery of the required materials before construction can take place. Connect buildings with pathways and power nodes to enable their functionality and the delivery of available material supplies. Add drone hubs to speed up resource gathering and repair tasks, or to explore the local area.

Fragile Existence

The clock is ticking

Sooner or later the enemy fleet will find you, and they are nothing if not relentless in their pursuit. Every time you enter a new system the clock is ticking down before they inevitably catch up to you again. Make the most of the time you have, then do what you can to slow their advancement towards your positions whilst you finish up any surface expeditions, evacuating any ground units and supplies back up to the fleet.

Recon the next system jump points in advance, then choose the best candidate to jump the entire fleet towards before its too late, in a non-linear story campaign that begins amongst the remains of the human colonies in the Near Earth Territories, but leads far beyond currently explored worlds…

Modding support

Players can create their own solar systems through the System Editor, and construct planets with the Planet Editor. Planet generation couples the flexibility of procedural generation alongside the hand-crafted placement of features, resources and other points of interest. Player-created systems can be brought together through the Scenario Editor, which will allow players to create interesting stories, enemy placements and event triggers through a node-based scripting system; and all of this achieved from within the game itself.


PC requirements:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Memory: 8 GB RAM
  • DirectX: Version 10
  • Storage: 10 GB available space
  • Additional Notes: Minimum system requirements subject to change.
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Memory: 16 GB RAM
  • DirectX: Version 12
  • Storage: 10 GB available space
  • Additional Notes: Recommended system requirements subject to change.

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