Lossless Scaling

Lossless Scaling

The demo version is a fully functional version of the application, as it was in version 1.3.3. This version only has integer and nearest neighbor scaling types.

Lossless Scaling scales any windowed game to fullscreen correctly without blur.

When you run the game fullscreen at a resolution less than the native display resolution, the graphics driver uses bilinear interpolation of the image resulting in blurring and loss of quality.

Lossless Scaling makes a game window borderless and scales it to fullscreen using integer multipliers. The output image maintains its original clarity and integrity. Additionally you can enable fullscreen anti-aliasing in the app even if the game has no such option.

Useful for scaling many old games that do not support modern screen resolutions or fullscreen mode, pixel art games, modern games, if you cannot run them at your native resolution and want to get rid of blur.

Best use cases

720p, 1080p screens:

  • Scaling old low resolution games

1440p screens:

  • Scaling old low resolution games
  • Scaling 2D games (3x480p, 2x720p)
  • Scaling modern 3D games (2x720p)

2160p screens:

  • Scaling old low resolution games
  • Scaling 2D games (4x480p, 3x720p, 2x1080p)
  • Scaling modern 3D games (2x1080p, 1.5x1440p)

Games and Emulators Compatibility Thread

App requirements

  • Game should be able to run in windowed mode
  • Your OS must be Windows 8 or higher

Detailed instructions are in the app.



PC requirements:
  • OS: Windows 8
  • Additional Notes: Windows 7 is not supported. Touchscreens have not been tested and may not be supported. May not make full use of adaptive sync technologies such as FreeSync/G-Sync.
  • OS: Windows 10

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