Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.
The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.
This is a 2D adventure game in which the main characters – Jill and Graham – must escape from the world in which they’ve been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.
This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn’t directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.
- OS: Windows XP SP2+
- Processor: SSE2 instruction set support or greater
- Graphics: DX9 (shader model 3.0) or greater
- DirectX: Version 9.0